LedPulse - System Development
Volumetric render engine system development
Dragon O Volumetric LED System
LedPulse has tasked me to refactor and improve their TouchDesigner software for their proprietary volumetric LED module's volumetric render engine, in collaboration with Josef Pelz and Francois Hoertel.
My tasks:
- Refactor existing volumetric render engine codebase for future updatability and development
- Improve to modular semi-open architecture
- Help facilitate new feature integrations
- Improve repo structure
- Improve release processes
- Implement TD software packaging for use in Resolume
- Creating an example patch for other artists to base their work on
Kinetic LED Installation System
Apart from working on the volumetric system my task was also to create a TouchDesigner patch for the kinetic LED installation, explore intuitive ways of control as well as interactivity.